Flicker
Through Flicker, I learned how to make interact-able objects (the plug outlets), how to use animation states to create the lights on/lights off effect, how to update UI elements to showcase helpful information (the jump boost), and how to zoom the camera in and out; and I experimented a bit with some unique movement mechanics.
Status | Released |
Platforms | HTML5 |
Author | PatFagan |
Genre | Platformer |
Made with | Unity |
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